Monday 1 December 2014

Optimizing the Throughput of Data-Driven Peer-to-Peer Streaming



Abstract— during recent years, the Internet has witnessed a rapid growth in deployment of data-driven (or swarming based) peer-to-peer (P2P) media streaming. In these applications, each node independently selects some other nodes as its neighbors (i.e., gossip style overlay construction) and exchanges streaming data with the neighbors (i.e., data scheduling). To improve the performance of such protocol, many existing works focus on the gossip-style overlay construction issue. However, few of them concentrate on optimizing the streaming data scheduling to maximize the throughput of a constructed overlay. In this paper, we analytically study the scheduling problem in data-driven streaming system and model it as a classical min-cost network flow problem. We then propose both the global optimal scheduling scheme and distributed heuristic algorithm to optimize the system throughput. Furthermore, we introduce layered video coding into data-driven protocol and extend our algorithm to deal with the end-host heterogeneity. The results of simulation with the real-world traces indicate that our distributed algorithm significantly outperforms conventional ad hoc scheduling strategies especially in stringent buffer and bandwidth constraints.

Existing system:


The basic idea of data-driven streaming protocol is very simple and similar to that of Bit-Torrent. The protocol contains two steps. In the first step, each node independently selects its neighbors so as to form an unstructured overlay network, called the gossip-style overlay construction or membership management. The second step is named block scheduling: The live media content is divided into blocks (or segments or packets), and every node announces what blocks it has to its neighbors. Then each node explicitly requests the blocks of interest from its neighbors according to their announcement. Obviously, the performance of data-driven protocol directly relies on the algorithms in these two steps To improve the performance of data-driven protocol, most of the recent papers focused on the construction problem of the first step. Researchers proposed different schemes to build unstructured overlays to improve its efficiency or robustness. However, the second step, i.e., the block scheduling has not been well discussed in the literature yet. The scheduling methods used in most
of the pioneering works with respect to the data-driven/ swarming-based streaming are somewhat ad hoc. These conventional scheduling strategies mainly include pure random strategy, local rarest first (LRF) strategy and round-robin strategy.

Proposed System:

In this paper, we present our analytical model and corresponding solutions to tackle the block scheduling problem in data-driven protocol. We first model this scheduling problem as a classical min-cost network flow problem and propose a global optimal solution in order to find out the ideal throughput improvement in theory. Since this solution is centralized and requires global knowledge, based on its basic idea, we then propose a heuristic algorithm that is fully distributed and asynchronous with only local information exchange. Furthermore, we employ layered video coding to encode the video into multiple rates and extend our algorithm to improve the satisfaction of the users with heterogeneous access bandwidth. Simulation results indicate that our distributed algorithm significantly outperforms other different conventional ad hoc scheduling strategy gains in both of the single rate and multirate scenarios.





SYSTEM REQUIREMENT
Hardware Requirements

       Processor                     :           Pentium III / IV
            Hard Disk                   :           40 GB
            Ram                             :           256 MB
Monitor                       :           15VGA Color
            Mouse                         :           Ball / Optical
            Keyboard                    :           102 Keys
Software Requirements
Operating System       :           Windows XP professional
Front End                    :           Microsoft Visual Studio .Net 2005
Language                    :           Visual C#.Net
Back End                    :           SQL Server 2000

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